Lead Artist. Internal Walking Sim Prototype Game. 2019
Catchlight was a three-month prototype level created led by a small team of artists and developers.
Engine: Unity HDRP
Responsibilities: Visual development, project management, tree assets, level design, set dressing, lighting & VFX, promo video creation.
Software used: Unity, Zbrush, Maya, Substance Painter, After FX (Video)