Catchlight

Lead Artist. Internal Walking Sim Prototype Game. 2019

Catchlight was a three-month prototype level created led by a small team of artists and developers.

Engine: Unity HDRP

Responsibilities: Visual development, project management, tree assets, level design, set dressing, lighting & VFX, promo video creation.

Software used: Unity, Zbrush, Maya, Substance Painter, After FX (Video)

Catchlight Promo Video - In-Game Capture