GARRON. Professional Work.

GARRON. Professional Work.

This was a character I made for a prototype mobile game at Tag Games, Dundee.

The brief was to model a low poly character from the concept provided and create a texture in a hand painted style. The character was modelled using 3DS MAX and rigged with the CAT rig system. A set of morphs were created for dialogue scene renders. Diffuse texture was hand painted using 3D Coat. I then created a series of simple animations required for a turn based battle mechanic.
Concept by Paul Simms
https://www.artstation.com/paulsimms

Garron Model

Concept art and final model.

Concept art and final model.

Face detail.

Face detail.

Face texture.

Face texture.

Body texture.

Body texture.