GARRON. Professional Work.
This was a character I made for a prototype mobile game at Tag Games, Dundee.
The brief was to model a low poly character from the concept provided and create a texture in a hand painted style. The character was modelled using 3DS MAX and rigged with the CAT rig system. A set of morphs were created for dialogue scene renders. Diffuse texture was hand painted using 3D Coat. I then created a series of simple animations required for a turn based battle mechanic.
Concept by Paul Simms