I had the pleasure of being part of the embedded outsourcing team at Bossa Games, working with Camouflaj on Arkham Shadow.
As Lead Artist at Bossa, I contributed to the environment team, creating a variety of environmental props for the game.
This entry showcases my work on a variety of doors featured throughout the game, where I was responsible for modeling, texturing, and animating several key assets.
Beyond asset creation, I also assisted in implementing a pipeline for animated doors, ensuring consistency in their integration throughout the game world.
It was an exciting project to be a part of, and I’m proud to have contributed to bringing Arkham Shadow to life.