Hotel Transylvania Adventures. Professional Work.

Art dump of various assets and animations I created for 'Hotel Transylvania Adventures'.

Hotel Transylvania Adventures is a free to play platforming mobile game produced at Tag Games for Tabtale/Sony Pictures Animation to promote the popular cartoon show 'Hotel Transylvania: The Series.

As Lead Artist, my role involved overseeing the art style of the game, managing a creative team, liaising with clients, documentation and supporting production to ensure art was delivered on schedule.

In addition, I was responsible for creating character assets which included concepting, player character assets, building character rigs and animations, enemy animations, as well as some environmental assets and VFX.

Lead Game Design: Jake Campbell
Lead Programmer: Andrew MacLean
Environment Tilesets, obstacles and various other assets: Kerri Targett https://www.artstation.com/kerritargett
Level Map Decoration: Matt McEwan https://www.artstation.com/mattmcewan
UI: Joanna Jakubowska

Tag Games Marketing Image

Tag Games Marketing Image

Hotel Transylvania Adventures | Game Trailer | Crazy Labs by TabTale

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett 
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett 
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett 
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett 
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett 
UI: Joanna Jakubowska

In Game Screenshot
Characters: Me
Environment assets: Kerri Targett
UI: Joanna Jakubowska

In Game Screenshot.
Characters: Me
UI: Joanna Jakubowska

In Game Screenshot.
Characters: Me
UI: Joanna Jakubowska

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

Modular Hotel Assets

Modular Hotel Assets

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

In Game Screenshot.
Hotel Decoration Metagame

Character Assets broken up for rigging - Mavis

Character Assets broken up for rigging - Mavis

Mavis Rig

Mavis Rig

Mavis Facial Rig

Mavis Facial Rig

Mavis Rig

Mavis Rig

Run Cycle

Run Cycle

Level Complete Celebration

Level Complete Celebration

Throw Projectile

Throw Projectile

Idle Variation

Idle Variation

Idle variation

Idle variation

Idle Variation

Idle Variation

Slippery Ground

Slippery Ground

Jump

Jump

Defeated

Defeated

Wall Cling

Wall Cling

Level Failed

Level Failed

Character Assets - Wendy

Character Assets - Wendy

Run Cycle

Run Cycle

Throw Projectile

Throw Projectile

Level Complete Celebration

Level Complete Celebration

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Slippery Ground

Slippery Ground

Special Ability: Multiple Jump

Special Ability: Multiple Jump

Falling

Falling

Receive Damage

Receive Damage

Defeated

Defeated

Wall Cling

Wall Cling

Level Failed

Level Failed

Character Assets - Pedro

Character Assets - Pedro

Specal Ability: Belch Projectile

Specal Ability: Belch Projectile

Level Complete Celebration

Level Complete Celebration

Run Cycle

Run Cycle

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Recieve Damage

Recieve Damage

Defeated

Defeated

Slippery Ground

Slippery Ground

Jump take off

Jump take off

Falling

Falling

Jump Landing

Jump Landing

Wall Cling

Wall Cling

Level Failed

Level Failed

Character Assets - Hank

Character Assets - Hank

Run Cycle

Run Cycle

Level Compete Celebration

Level Compete Celebration

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Idle Variation

Defeated

Defeated

Recieve Damage

Recieve Damage

Jump Take Off

Jump Take Off

Jump Falling

Jump Falling

Jump Landing

Jump Landing

Throw Hand Projectile

Throw Hand Projectile

Slippery Ground

Slippery Ground

Wall Cling

Wall Cling

Level Failed

Level Failed

Hotel Decoration Metagame characters - Wait timer animation

Hotel Decoration Metagame characters - Wait timer animation

Win Screen Character Animations

Win Screen Character Animations

'Chaser' Enemy: Alerted

'Chaser' Enemy: Alerted

'Chaser' Enemy: Walk Cycle

'Chaser' Enemy: Walk Cycle

'Patrolling' Enemy: Walk Cycle

'Patrolling' Enemy: Walk Cycle

'Patrolling' Enemy: Defeated

'Patrolling' Enemy: Defeated

'Pop Up' Enemy: Exit Box

'Pop Up' Enemy: Exit Box

'Pop Up' Enemy: Idle

'Pop Up' Enemy: Idle

'Pop Up' Enemy: Enter Box

'Pop Up' Enemy: Enter Box

'Walker' Enemy: Defeated

'Walker' Enemy: Defeated

'Rusher' Enemy: Run Cycle

'Rusher' Enemy: Run Cycle

'Spiked Static' Enemy: Idle

'Spiked Static' Enemy: Idle

'Spiked Static' Enemy: Attack

'Spiked Static' Enemy: Attack

'Spiked Static' Enemy: Defeated

'Spiked Static' Enemy: Defeated

'Static' Enemy: Attack

'Static' Enemy: Attack

'Static' Enemy: Idle

'Static' Enemy: Idle

Collectable: Wolfpup

Collectable: Wolfpup

Wolf pup animation that never made it into the final product

Wolf pup animation that never made it into the final product