Lara Bendoris
Lara Bendoris
Lead Artist at Bossa Games
Perth, Scotland (Remote), United Kingdom

Summary

Lead Games Artist with 10+ years of experience in the games industry. Currently working remotely from Perth, Scotland, as a Lead Artist at Bossa Games.

Skills

Games Art2D Animation3D ModelingCharacter ModelingTexturingCharacter Animation

Software proficiency

Maya
Maya
3DCoat
3DCoat
Illustrator
Illustrator
Photoshop
Photoshop
Spine 2D
Spine 2D
Unity
Unity
ZBrush
ZBrush
Jira
Jira
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Arkham Shadow
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Bossa Games (In partnership with Camouflaj / Meta)
    • Mobile Game
      Hotel Transylvania Adventures - Run, Jump, Build!
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Tag Games (Client: Tabtale/Sony)
    • Mobile Game
      Monster High: Beauty Shop
    • Year
      2017
    • Role
      2D Artist
    • Company
      Tag Games (Client: Tabtale/Mattel)
    • Mobile Game
      Ballarina
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Tag Games (Client: Viacom/Nickelodeon)
    • Mobile Game
      Angry Birds Action!
    • Year
      2014
    • Role
      Character Artist & Animator
    • Company
      Tag Games (Client: Rovio Entertainment)
    • Video Game
      Aqua TV
    • Year
      2015
    • Role
      Prop Artist
    • Company
      Extra Mile Studios
    • Mobile Game
      Shred It!
    • Year
      2014
    • Role
      3D Character Animator
    • Company
      Extra Mile Studios
    • Video Game
      Broken Sword 5: The Serpent's Curse
    • Year
      2014
    • Role
      3D Character Animator
    • Company
      Extra Mile Studios (Client: Revolution Software)

Experience

  • Lead Artist at Bossa Games
    Remote, GB
    April 2022 - Present

    As Lead Artist at Bossa Games, my role has involved developing and directing art styles for prototype games, ensuring a cohesive visual identity from concept to execution. I have contributed to prototype development through practical asset creation, including building prototype levels and assets. Additionally, I have played a key role in pitch deck creation, both in designing the decks themselves and producing supporting artwork.

    Beyond prototyping, I spent a year as part of an embedded outsourcing team working on Arkham Shadow in partnership with Camouflaj. During this time, I was embedded in the environment team, contributing to the creation of 3D environment assets to support the game's world-building.

  • Lead Games Artist at Tag Games
    Dundee, GB
    February 2015 - March 2022

    I was initially hired at Tag Games to work on Angry Birds Action! in partnership with Rovio Entertainment Ltd, where I contributed to the production of character models, animations, costumes, and textures.

    Following my promotion to Lead Games Artist, I took on a leadership role across multiple work-for-hire projects, overseeing artistic direction and production. Additionally, I collaborated with the pitching and concepting team, helping to develop compelling visuals for new project proposals.

  • Character Animator & Generalist at Extra Mile Studios
    Glasgow, GB
    June 2012 - December 2014

    September 2015 - December 2016

    3D Artist. Aqua TV. Developed and Published by Extra Mile Studios. (iOS, MacOS, Apple TV, Android, Windows 10, Xbox One, Wii U, Fire TV)

    I used ZBrush and 3ds Max to create a variety of aquarium ornaments, ensuring detailed and visually appealing assets for the project.

    April 2014 - September 2015

    3D Character Animator. 'Shred It!' Developed and Published by Extra Mile Studios. (iOS, Android)

    I created animations using Maya for various player characters and NPC characters, ensured animations were imported correctly into Unity and ran smoothly in game.

    June 2012 - April 2014

    3D Character Animator. 'Broken Sword 5: The Serpent's Curse' Developed and published by Revolution Software and available on PC, Mac, Linux, Android, iOS and the PlayStation Network (via PS Vita)

    I was responsible for creating both in-game and cutscene animations for a diverse range of characters using Maya. Additionally, I composited cutscene animations in After Effects, ensuring smooth and visually cohesive sequences.

  • 3d Video Graphics Intern at Glasgow Caledonian University
    Glasgow, GB
    September 2010 - May 2011

    During my studies at Glasgow Caledonian University, I was offered the opportunity to freelance for the university’s eMotion Lab, where I created 3D assets and animations for a prototype game designed to encourage elderly patients to engage with rehabilitation exercises.

    After completing my degree, I was employed as a 3D and Video Graphics Intern, where I:

    • Provided teaching support to students from 1st Year to Masters level, assisting with 3D

    design software, video editing, and Flash animation.

    • Marked assignments and supported lecturers in assessing student presentations.

    • Compiled student work into showreels and posters for the end-of-year creative showcase.

    Additionally, I spent a year as a mentor for university students with learning and communication difficulties, providing one-on-one support to help them manage coursework and navigate university life.

  • 2D Animator at Red Kite Aniimations
    Edinburgh, GB
    January 2005 - January 2005

    I worked on the award-winning CINEWORKS-funded short film Famine, directed by Hugo Cuellar and produced by Red Kite Animations in Edinburgh.

    My role involved:

    • Creating hand-drawn character animations using Adobe Flash.

    • Compositing scenes in After Effects.

    • Ensuring art and animations remained consistent with the director’s unique visual style.