Lead Games Artist with over 9 years of experience working in the games industry. Currently employed at Bossa Games and working remotely in Dundee, Scotland.
I was initially hired to work on 'Angry Birds Action!' in partnership with Rovio Entertainment Ltd, where I helped to produce character models, animations, costumes and textures.
Since then I have been promoted to the role of Lead Games Artist and have been involved in leading a number of work for hire projects, as well as helping to create artwork for the pitching and concepting team.
September 2015 - December 2016
3D Artist. Aqua TV. Developed and Published by Extra Mile Studios. (iOS, MacOS, Apple TV, Android, Windows 10, Xbox One, Wii U, Fire TV)
I used Z brush and 3DS Max to create a variety of aquarium ornaments.
April 2014 - September 2015
3D Character Animator. 'Shred It!' Developed and Published by Extra Mile Studios. (iOS, Android)
I created animations using Maya for various player characters and NPC characters, and ensured animations were imported correctly into Unity and ran smoothly in game.
June 2012 - April 2014
3D Character Animator. 'Broken Sword 5: The Serpent's Curse' Developed and published by Revolution Software and available on PC, Mac, Linux, Android, iOS and the PlayStation Network (via PS Vita)
I was responsible for creating both in-game and cutscene animations for a wide selection of characters, as well as compositing cutscene animations in After Effects.
During the course of my studies at Glasgow Caledonian University I was offered an opportunity to freelance for the university's eMotion Lab. I created 3D assets and animations for a prototype game intended to encourage elderly patients to engage with rehabilitation exercises.
After the completion of my studies I was then employed as a 3D and video graphics intern. I provided teaching support to university students from 1st Year to Masters learning 3D design software, video editing software and Flash animation. I was responsible for marking assignments and supported lecturers in assessing presentations. I also compiled student work into showreels and posters for display at the end of year creative showcase.
In addition, I spent a year mentoring university students with learning and communication difficulties. My role was to assist students in management of coursework and provide one to one support, helping students navigate university life.
I worked on Award winning CINEWORKS funded short film FAMINE, directed by Hugo Cuellar. Produced by Red Kite Animations, Edinburgh.
I created hand drawn character animations using Adobe Flash, and composited various scenes in After Effects. I also ensured art and animations were consistent with the look and feel of the director’s art style.